Had a blast working on this project this year. We had some issues keeping team members and remote collaboration, but we learned a lot and we're glad we had something to upload, if unfinished, to the Jam this year!

Tynics developed an awesome Inventory system with great art and we also made a dialogue system to use with the project. We had initially planed a couple levels with NPCs to talk to, allies to rescue, and simple quests and rewards. The core game loop would have you traversing in and out of two dimensions, the bright and the dull, using light-creating items from the overworld as epic weapons in the Dull.  Unfortunately due to issues we lost a few days to back tracking and were not able to implement everything we had hoped. 

All and all it was a good time, it was nice seeing old faces from last years jam and meeting new ones this year. 

Scarabian: Manager, Game Design, Code
Tynics: Code, Art
Toastnhomework: Music
Astrydax: Code, Design
MJM: Code


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